Moonchance
Any time a large battle occurs leaving more than 100k debris behind, the owner of the planet where the battle took place receives a moonchance, and if lucky, a moon.
The cheapest way to generate the debris is to crash a fleet of light fighters; 84 killed light fighters = 1%, and 1667 light fighters = 20%. Alternately, cargos can be used, as they create no damage to the "fodder" defenses of the defending planet.
There is no need to go beyond 1667 light fighters, as 20% is the highest moonchance percentage available and anything more will not increase the odds.
Rules
When creating moonchances with your friends, certain rules are typically observed.
If the person receiving the moonchance is lower ranked than the person giving the moonchance, then the receiver may keep the debris
If the person receiving the moonchance is higher ranked than the person giving the moonchance, the receiver may NOT keep the debris or it is pushing; therefore, just compensation must be made for the resources of the DF to satisfy the pushing rules. A reverse moonchance, is often offerred in trade. Goodbye hits of lower ranked players on higher ranked players are not permitted. When in doubt, check with a Game Operator.
Moon swaps are allowed so long as the higher ranked player does not gain more resources then they send in return.
Permission is required for all moonshots from a Game Operator. For .org it's
http://support.ogame.orgProbability
Unfortunately, doing five 20% moonchances does not guarantee a moon; five chances gives you only a 66% chance. Listed on this table are the actual probabilities that you will have a moon after so many moonchances.
Number of 20% Moonchances Chance to have a moon Chance to not have a moon
.. will ..... wont
1 20% ... 80%
2 36% ... 64%
3 48% ... 52%
4 59% ... 41%
5 67.2% ... 32.8%
6 73.9% ... 26.2%
7 79.0% ... 21.0%
8 83.2% ... 16.8%
9 86.6% ... 13.4%
10 89.3% ... 10.7%
here are the Amount of all ships you need and how much % they give